New Update! (Lust)
Glut-Tonne Demon » Devlog
Hey guys! Finally got around getting all those NPC portraits done and compiling all the changes.
The Lust levels are out now with this update. I've had to change the save structure a bit to make NPC spawning non-linear so you might have to clear saves just this once. But that shouldn't be a problem going forward. The level specific enemy type is not done yet but I'll add it in a later update.
I'll be moving soon so I'll be very occupied and swarmed next month. But once the move is done I'll complete the voretober pack and continue on the new enemy type.
Hope you guys enjoy the new levels and weight tier for Alma!
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Glut-Tonne Demon
Vore Themed Twin Stick Shooter
Status | Prototype |
Author | RSBH |
Genre | Shooter |
Tags | fat, Singleplayer, Top-Down, vore, weight-gain |
More posts
- Voretober Illustrations (Patreon Exclusive)70 days ago
- Patreon NPC tier opening soon!Jun 05, 2024
- New early build for patrons!Apr 18, 2024
- Animating new weight levels for AlmaApr 15, 2024
- Valentine's Day Update!Feb 14, 2024
- New enemy type for Pride domainDec 22, 2023
- New Major Update for Pride!Dec 14, 2023
- New trailer showcasing new features!Nov 25, 2023
- Version 0.2.2Jul 13, 2023
Comments
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Enjoying the new update, though there are a couple nits I'd like to pick.
One, it wasn't entirely clear on my first attempt that Lust's slowing shot was, well, a slowing shot. It wasn't until I decided to talk to Gluttony that I realized what the deal was behind it.
Two, it's a little annoying that the boss defeat cutscenes are one-and-done, and you'd have to start entirely from scratch in order to see them again. Maybe include some sort of theater menu in the Gallery?
Three, it's annoying that the whip traps in the Lust levels only activate for the player and not enemies. Something I really liked with the Pride chandeliers and the stomping legs is that they weren't just obstacles, you could use them against the fodder demons.
Even still, keep up the marvelous work!
The whips do work for hitting enemies but they don't trigger by them walking over. If they activated the whips themselves it'd be too easy for them to just die on their own. Maybe I can trigger it when it's hit by a bullet too? I'll see. As for the gallery function for cutscenes I'll definitely be working on it soon. Just a bit swarmed with moving atm.
Fair enough. Good luck with everything!