Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 82 to 92 of 92 · Previous page · First page

Comparing the new version to v0.1, I have a small critique, but mostly praise, commentary, and ideas.

First, the critique: The level curve is not great. It's dangerously slow at the beginning, leading to a lot of early deaths on waves 3-5. However, once I managed to get past that point, it got too easy to get levels, due to an overabundance of experience and the safety of having so many devour range upgrades.

As for Praise: Limiting the fire rate was a good idea. In v0.1, it was possible to just slaughter everything as soon as it spawned, so stopping that was definitely for the best. I'm a little less sure on the removal of bullet collision, but it did make the game more fast paced.

Some other notes I have: The enemy variety is fine, but perhaps difficulty can be increased by adding tougher versions of the basic enemies after wave 4 instead of just increasing their numbers? Alternately, making the individual enemies a little tougher would also help, since the bullet hell of later levels is quite the threat and giving the enemies more health would mean that more enemies are on the battlefield at once.

Right now the enemy variety is very basic and limited. One of my next goals would be to increase variety and also the complexity of enemy AI. because the current code works with a static level but not one with rooms and cover. Patrons will be able to see and contribute to the enemy variety. And see early progress of the build. Suffice to say this is definitely not the final form or level of gameplay depth and I will hopefully get to keep on adding new content and balance changes to the game.

(1 edit)

I can not wait for infinite mode :D

(1 edit)

Endless mode has been added. ^^

Hell yeah!!!

(+1)

good basis. Would be very cool if there was an "overstuffed" status/sprite when you reach the maximum belly capacity X)

This game is so fucking good !!!

(+1)

This made my day XD (TF2 shitposts are the best)

Cool game but i was disappointed when it only had 10 waves... maybe someday it will have more?

Hopefully much more than just waves but yes. Currently working on the music then after that I'll probably start working on some level design. Said this on some other posts but I'm hoping it turns into something like enter the gungeon later. (Obviously not quite that ambitious because it's a huge company making the game, I'm just one guy :P)

Something Gungeon-like would be incredible!

very clean game, simple and short but controls worked great and i didnt find any bugs, wish i could keep going past wave 10

(+1)

fun game but i thought it will be more longer but no it's not

(+1)

Very fun, great themes, controls well. I wish it had a little more content, but I understand that this is basically a tech demo at this point

Pretty much, working on getting a patreon and itch donation stuff setup so I can take the concept further. So stay tuned ^^

Very nice job overall! The controls are responsive, and I'd call it challenging without being impossible.

It's really fun, but for me it seems to be really hard. Maybe that's the charm of it id

(+1)

I've had mixed feedback on the difficulty. Some people say its too easy others think its a challenge. So maybe i'll think of adding ways to vary the difficulty a bit.

Good work!

Thanks!

Viewing most recent comments 82 to 92 of 92 · Previous page · First page